#include #include #include #include #include #include "IUAmpTools/Kinematics.h" #include "AMPTOOLS_AMPS/Uniform.h" Uniform::Uniform( int arg) : Amplitude() { } complex< GDouble > Uniform::calcAmplitude( GDouble** pKin ) const { complex a(1,0); return a; } void Uniform::updatePar( const AmpParameter& par ){ } Uniform* Uniform::newAmplitude( const vector< string >& args ) const { int arg=0; return new Uniform(arg); } Uniform* Uniform::clone() const { int arg=0; return ( isDefault() ? new Uniform() : new Uniform(arg) ); }