# Use this open statement to create an OpenGL view: /vis/open OGLSX 1200x600+100+10 # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # Draw geometry: /vis/drawVolume # Specify view angle: /vis/viewer/set/viewpointThetaPhi -45. 30. # Specify zoom value: /vis/viewer/zoomTo 7.0 # Specify panTo value /vis/viewer/panTo -2.0 -5.0 # Specify style (surface or wireframe): #/vis/viewer/set/style wireframe # Draw coordinate axes: /vis/scene/add/axes 0 0 0 1 m # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: #/vis/scene/add/hits # To superimpose all of the events from a given run: #/vis/scene/endOfEventAction accumulate # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings #/vis/drawVolume