#ifndef _MYTRAJECTORYGRKUTA_H_ #define _MYTRAJECTORYGRKUTA_H_ #include "MyTrajectoryBfield.h" class MyTrajectoryGrkuta : public MyTrajectoryBfield { public: MyTrajectoryGrkuta(const DMagneticFieldMap *bfield, int level = 1); MyTrajectoryGrkuta(const HepVector B_in, int level = 1); void swim(const HepVector ¶m); // cut and paste void swim(double startingXprime, double startingZ, double startingTheta, double startingPhi, double ptinv); private: int debug_level; }; #endif // _MYTRAJECTORYGRKUTA_H_